- download unity 6.0.22
- create a new project
- from the scene view, move the camera around with the mouse or pointer device or create a selection rectangle by dragging the mouse/pointer around
- force the Unity Editor to lose focus by mouse/pointer clicking to another window
- regain focus for the Unity Editor by mouse/pointer clicking the Unity Editor Window
- try dragging around with the mouse/pointer in the scene view.
Observed:
- Notice after step 6 the scene view does not respond to mouse/pointer events.
- Scrollweheel zoom still works
- Pressign a combination of random mouse clicks and toggling ‘2D’ view mode seems to break the Scene view out of the unresponsive state.
- Repeating the steps will result in the unresponsive scene view state manifesting
Notes
- These results be consistently replicated from the repo steps
- Running Mac OSX Sonoma with 5K resolution
- This is not the same issue with EditorApplilcation.delayCall as we are using a fresh project and we make no calls to modify EditorApplication.delayCall.
The Issue presented in video here:
In the video, the steps are reproduced several times and we recover from the indeterminate scene view state by pressing the ‘2D’ mode button and repeatedly jamming on various mouse inputs while wiggling the mouse round. Note the mouse clicks are rendered to depict an attempt to engage with the Scene View. During the mouse clicks, the Scene view camera should be changing orientation in accordance to the mouse drag input.
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Also note that I could not remove tags from he forum post after accidentally adding them nor could I edit the message to change the tags following the initial posting of this message.
The sprite-mast and asset-bundle tags should not be there and there should be tags for editor/scene view/etc/