The scene view camera is as it stands very limited, HDRP has a simple dropdown for AA, but URP lacks it entirely. Are there plans to allow modifying the scene camera in more detail in the unified renderer? (eg. allowing changing the TAA quality preset)
We don’t have a clear plan on this yet but at the minimum, we’ll keep what HDRP has. You can further customize this by using custom overlays:
And you can access the scene view camera using this API: Unity - Scripting API: SceneView.camera
From the scene view camera, you can get pipeline specific API by getting the HDAdditionalCameraData or UniversalAdditionalCameraData components.

