Hello everyone,
I am facing a really strange issue with my simulation.
I am controlling some forceps movements with the Optitrack motion capture, and i use these forceps to grasp an elastic created with ObiRope plug in.
The problem is that lately the simulation started to have a strange behavior, and as soon as i start it, the movements in the game view are not consistent with what I see in the editor. I checked on the camera view and the camera view is consistent with the editor.
I attached a video here to make you understand better Video of the behavior descripted. I really don’t know how to control this issue. thoes anyone have any suggestion?