Sorry for the double post. It doesn’t look like I can delete this?
**I’ve reposted it with the correct tag here: Bug Scene visibility setting in hierarchy not respected by submesh + fix **
Using TextMeshPro 3.0.6, Unity 2021.3.0f1 LTS
Repro steps
- new scene
- add textmeshpro object
- select a non-default font asset
- set the text input to “<sprite=1>” (so it creates a submesh)
- set scene visibility to false for entire hierarchy
- save scene
- start playing
- stop playing
- observe: Submesh now has visibility back on
NB: the exact same issue happens with the selection prevent icon