Hello everyone,
I am new to using Unity and this is my first game I am trying to build. I export the project to Windows 8 store app, and when I open it in Visual Studios and make the changes for ARM to x86 and run my app I am getting the loading unity, then I get a blue screen(Splash screen all default setting), and it just sets there and want load into my first scene. I don’t get any error reports for the debugger or when I compile it from Unity. I have tried to remove assets and prefabs, and I still cannot find the issue. My one seen is 1.2gb, and could that be the issue its trying to load all my files up?
Anyone have any suggestions or advice?
Thanks,
John
Hi,
does it work correctly in the Editor?
Hi,
Yes, it runs great in the editor and no error massages. When I export to Windows exe it runs with out any problems.
John
I’ve seen it as well, during that time Visual Studio is loading pdb symbols from their servers. Maybe the same is happening to you? Does it happen when you run it from start menu rather than from Visual Studio?
Hi,
I deleted a plugin Gamedraw and it now loads plays fine in release mode. Not sure how Gamedraw plug-in is caused this issue. I will email them and see if they have a fix or update.
@Tautvydas Zilys it was happing in both via start and Visual Studios 2013
Thanks,
John
John
Hi,
I have another question about cap locks. How can I disable Unity switching my cap locks on and off via software? I messes up my keyboard lights.
Thanks,
John