SceneInstance.ActivateAsync stucked in progress 0.9 on iOS

I’m integrating a mini game into an App, start to load the remote main scene immediately using Addressables.LoadSceneAsync, after the scene loaded, call SceneInstance.ActivateAsync to change to the main scene , if I call Application.Unload to quit to the main view of App before the download action done, and enter the unity module again, the SceneInstance.ActivateAsync will stuck in progress 0.9,nerver get to complete, this is only happen on iOS, Android works fine,dont know why