SceneManager.activeSceneChanged not called in Editor mode

SceneManager.activeSceneChanged not called in Editor mode. Ever. Looks like a bug.

Well, yes and no.

Yes you should be getting notifications in the editor when the active scene is changed and we are working on implementing this.

But SceneManager events are only meant for runtime/playmode so exactly that event should actually not be called in the editor.

Thanks. I hope you’ll done this in the nearest future.