The title describes what’s happening.
my code:
async = SceneManager.LoadSceneAsync(2);
async.allowSceneActivation = false;
I think that my scene “2” is so light, that unity loads it before the async.allowSceneActivation = false;
get read. (i’m using the same async variable to store all my AsyncOperations (Menu → Game → Empty scene))
Someone can help me plz?