When a new project is created, the Main Camera is oriented with the frustum aiming down the positive z-axis with a position (0, 0 -10) which places the positive x-axis to the right and the y-axis up. If I place an GameObject at position, (0, 0, 0) it would be sitting in front of the camera. I would consider this convenient as for viewing the (x, y) coordinates relative to the x, y-axes oriented as previously mentioned.
In the 4 Split Scene View, the “Front” view is pointing down the the negative z-axis with the positive x-axis pointing to the left.
Although the camera can be moved, ought the “Front” view be pointing down the positive z-axis similarly as the camera?
Thanks CSDG