Hey there guys, i’ve run into a problem when reloading scenes
using SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
For some reason whenever i reload the scene, it is not as same as i’ve first pressed Play button
heres a quick VIDEO
What could i be doing wrong here?
EDIT2: fixed by removing DDOL from inventorymanager script that was attached to USERINTERFACE. Until i learn DDOL 
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The Scene is Loaded: You can see its name in the Hierarchy window.
You have 2 scenes loaded at the same time.
The second scene is predefined and called DontDestroyOnLoad (DDOL).
The error you face shows that you are operating with DontDestroyOnLoad mechanics incorrectly.
Learn this my article to understand what’s going on.
However, the console literally says what you need to do.
I guess this is in this line: if (isPaused && p_player != null)
But this will not fix your problem in general, because you need to understand on how to work with DDOL to fix it. Without the full code, there is no opportunity to help you.