Hello there!
I just changed the platform of my game from Android to WebGL, and afterwards, 2 out of 3 of my scenes have turned blue. It’s weird that not all of the scenes turned blue. This also happens in the exported WebGL version. Changing the platform back to Android seems to fix the issue, but this means I can’t properly export to WebGL, which I really want.
I’ve made multiple games for WebGL and Android and this is the first time I’m encountering this problem, so I don’t know what’s causing this.
Does someone know how to fix this issue? Any help would be much appreciated!
How it should look:
What it looks like now: