I’m working on an editor extension and obviously Unity has a way internally to cast a ray to perform hit tests against geometry in the scene view that doesn’t have colliders. So I’m wondering if anyone knows if this functionality has been exposed anywhere? I can’t seem to find it if it has. Everything I’m coming up with requires colliders in order to do hit testing. I need to be able to project a point in the scene view onto an arbitrary mesh (with or without collider).