I don’t know if this is already a thing, I tried googling it and couldn’t find it. If it is I would love to know what it is called and get a link to the documentation.
Basically it is variables that is specific to the scenes. You can access it like a static variable (using a class or whatever for that), but it can contain scene specific references. I often find myself with a class that needs to have a reference too it in most other scripts I make, but with this that could be SceneVariables.ThatClassINeed instead of an independent variable on each script that if it needs to be changed will be a hassle.
I know this is similar to simpletons, but think this would be a nicer way to allow people to achieve stuff like that.
Thank you for reading.