Hello Users,
I’m trying to get on to the bachelor education of International Gaming and Architecture design in the Netherlands. The assessment I have to make is the following.
Create a Game Concept with the theme sleep. Building a prototype will increase your chance of being accepted So building a prototype is a must!
Now I’ve got the idea of sleepwalking children with a horror aspect attached.
The father will wake up in the middle of every night around the same time to find his children sleep walking and doing all kinds of dangerous activity’s.
The main goal of the character is to escort the children back to bed.
This will be accompanied by a “asleep” meter which tells you if you are pushing the children to hard so they will wake up.
Now my question is: How do I write/design a function (in c#) to make my main character grab on to one of his children’s shoulders?
I’m currently working out the meshes and trying to push myself through the animations but the grabbing onto is the main part of the prototype. This can be one handed or a 2 handed grab onto.
I tried searching through the scripting reference but since I’m not a native english speaker it’s hard for me to find the actual code.
Sorry for the long question but if someone could point me in the right direction, with the scripting and the animating part, that would be awesome.
Thanks in advance!