I would like to share a school project we’ve just completed. It’s a demo for a game called Bloom, and it’s a 3rd person single player action adventure featuring the ancient tree of knowledge, lots of forbidden fruit, and one rebel teenage gardener out to set the world on fire… sorry, in bloom.
Gameplay centers around using the (forbidden) fruits of the tree you carry with you to fight or puzzle your way through enemies and environments. The tree also acts as your medikit, and you can eat leaves to gain energy.
Video:
Ingame screenshots:
About the project:
The assignment was to create and develop a 10 minute vertical slice demo for a games pitch. There was 8 of us in the project group (5 art and 3 design students), and we had about 6 weeks to work with. I say “about”, because in that time we also had to produce a concept, a game design document, a pitch presentation, a video, and (ofc) learn to use Unity.
Anyway. If the rules allow, I will post the demo here shortly. While we can’t take any of it into account, any and all feedback is very welcome!
You guys really, really, really need better lighting - all of the screenies look super flat. Try creating a separate uv set for lightmaps and bake a good light pass into that - this alone would help the look a LOT.
Because of the short dev time (and the fact that none of us is a programmer) many things in the game are far from optimized, which led to us not being able to have any lights other than one directional light in the scene. Also, due to some technical issues and wanting a lot of objects being dynamic (so you can blow them up) we didn’t lightmap anything. But these are definitely things we will look into when we get back to refine it.