Schpydaz!

You are an ordinary spider on a mysterious isle (but somehow strangly familiar :slight_smile: ) just trying to survive. You find other insects and animals to eat while trying to avoid being eaten. Collect enough energy and you can molt and increase your size or generate new abilities. As you investigate the island, you discover strange alien forces that take you to the very top of the food chain. Searching for ever bigger prey, you leave your island and arrive in Tokyo…

This began just a little project that I have been messing with to try out the locomotion system on characters with more than four legs. However, I found it rather fun to walk around as a spider so I played with it some more.


Your home web

Now that’s an impressive web! Wonder where the owner is…

Black ants are tasty, but fire ants are dangerous

Especially when they swarm…

That’s awesome! Do you have a web player for this? I’d love to see how >4 legged creatures work with it!

I’m working on a game that has eh… bugs… in it, but I didn’t use the locomotion system. I’m tempted, but I’m not sure what kind of performance hit to expect on it, for large numbers of critters.

So I’d love to see this in action, even if it’s a WIP.

Thanks!
-Chilton

It is very much WIP. Only the spider is using the locomotion system and I don’t have that working 100% either, so I am not sure how much you can learn from it, but here you are:

http://www.bradjensen.info/schpydaz/schpydaz.html

head back down the trail and find the white spheres to instantiate ants and beasts.

BTW, the ants and beasts are from Psionic and the spider from Archenemy.

Hey that’s not bad! Are the ants using the Locomotion system, too?

I used to have the ants set-up with the locomotion system and it worked fairly well. However, the version that I just put up does not use the locomotion system for the ants. The problem was that I couldn’t figure out how to get them to transition from the walk animation to the attack animation while using the system.

Also, the ants are so small and their legs are moving so fast that you really didn’t see much difference between just the regular animations and the locomotion system. I guess if I add giant ants later, I will revisit that choice.

The beasts can’t be set up with the locomotion system (they have no feet) - at least no way that I could discover.

Some other goals - change the gulls to flies that the spider can try to catch in the air - or leave them as gulls that swoop down and attack the spider. Make the herons chase and eat the spider if they can catch him. Add additional abilities (shoot a sticky web or shoot some other sort of projectile, create a mass of smaller spiders that will follow and protect the main spider, walk on water, etc.)

I’m on the outside looking in on this one, what locomotion system are you guys discussing?

I’m on the outside looking in on this one, what locomotion system are you guys discussing?

Oh, that is too advanced for me since I have no decent animation capabilities. Thank you for the link though, it was nice of you to take the time!

It is really not that hard. I first started using it because I couldn’t figure out how to make the regular animations work through scripting. It doesn’t seem to work well for every type of character, though and you do have to have something that is already animated (at least a walk animation). The great thing about it is that it works really well when going up stairs, stepping up onto a rock, etc. You should at least give it a try!

Another screen shot and the demo is updated (link above).

Use crtl to attack. Use 1 or 2 to change camera position.

What the f#$%^ is THAT?!

Still a WIP!


Seems to be crashing a lot now for some reason - only in the web build though…

Updates:

(Reminder: ctrl to attack, 1 and 2 to shift camera, space to jump, wasd or arrows to move)

Head up the trail (behind you) to find the shortcut transporter to the bunker (or you can walk to the bunker if you have lots of time). Enter the bunker (ignore the machine gun that isn’t working). Find your way to the altar on the top of the stones. This will eventually be the goal that brings you to the next level.

Eventually, you will have many more enemies to fight and your goal will be to collect all the little gem thingies before you can enter the bunker. Still WIP with lots of bugs and work to do.

Level art for the cave area with permission by Cosmic Prophet. Other art sources mentioned above.

Comments, praise, criticism (as long as it isn’t too mean), and financial offers welcome. :smile:

NOTE: Had to reupload it so try again in a few minutes if you were having problems…

Interesting twist … does the spider grow to be a super-big spider? That’d be cool.

Yes, that is the goal. I have already figured out how to increase the scale of the spider, but then I need to figure out how to increase all the other values. For example, if I increase the scale x2, then I need to increase the jump height x2 and the walk speed x2. I haven’t figured that all out yet, but I am sure it is possible. I guess I could just create another spider that is twice as big and twice as fast and then just instantiate it, but that would be not as nice of a solution.

Walkthrough:

I finally made it all the way to the top (with the hieroglyphics and magic disco ball).

Some of the climbing was difficult, due to camera angles. But it’s looking good!

-Chilton

Looks like Tokyo is gonna get invaded again…Are you gonna put Godzilla in this?
May as well have two kaijuus go at it for good measure.