Modular components are easily vertex-snapped. If the included demo level and documentation does not provide enough usage examples, or if you have any other issues or questions, please do not hesitate to contact me.
You can use them however you like. They are under Creative Commons, otherwise I wouldn’t have used them. I got permission from the author directly, and if you have any questions or concerns, you can email him at philipk@philipk.net. Philip’s a very nice and friendly chap
Can you please tell me how i change the camera in your demo scene from iso tp fps?
Oh and i got this error in yellow:
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
Of course! In the Hierachy, there is a group called ‘Mode’. Under that you will find both FPS and ISO groups. By default, ISO is visible, and FPS is hidden. All you have to do is select the ISO group, uncheck its visibility in the inspector, then check the visibility of the FPS group. Hope that helps!
Found the issue. It’s a simple fix, and an oversight on my part. I’ll make sure it’s fixed for next update. Thank you for pointing it out!
Meanwhile, to fix this, look in the Hierarchy and navigate to Mode > FPS > FPSPlayer, select Camera and in the Inspector just uncheck the HDR box. That should fix it; please let me know if it doesn’t!
Hey lod3, your pack looks great but I’ve got a quick question before I buy it. Are you playing on expanding on this pack or creating another sci-fi pack?
While there’s no current plans to expand (or release other packages), I’ve considered animating the sliding doors, and possibly adding an extra component that could be used as a ‘bridge’ between interior spaces made with SFMP, and external/outdoor spaces. I’m also open to suggestions for extra pieces that would enhance SFMP.