Sci-Fi Queen Of The Darkness (PBR)

-Humanoid ready.
-5 color variations.
-Variable hair color.
-Variable Emission color.
-Bones of breasts and buttocks can be animated with the help of Dynamic Bone
-LOD0: 12216 tris.
-LOD1: 8398 tris.
-LOD2: 5008 tris.
-Materials: Body, Eyes, Hair_Eyelashes, Helm.
-Textures: AlbedoTransparency, Metallic, Smoothness, Normal, Emission, AO.
-Resolution textures: Body (all 4096-4096 size), Helm (all 2048-2048 size), Hair_Eyelashes (all 2048-2048 size), Eyes (all 512-512 size).
-Rigged: Yes.
-You can use the “Humanoid” animations.

Nice model. Textures are exceptionally nice.

I think the composition of the model looks a bit top heavy when she is wearing her helmet. Adding some additional - swappable shoulder pads and maybe a couple elements on the hips, side of thighs that match the sci-fi look of the helmet would balance the model a little bit more.

I also noticed you mentioned breast bones, however if using the standard animations or mocap as you have suggested - those bones will not be animated. How can these bones be animated - without the base (standard/mocap) animations including breast motions?
Perhaps setting the bones to be controlled by physics?

Overall the model looks very nice. I especially like the look of the helmet.

Hello.
Thanks for the notes.
Yes, bones of breasts can be animated with the help of physics: https://www.assetstore.unity3d.com/en/#!/content/16743