Score board acting funny

The score board has a 0 on top of the first number. 100 would be 000 (but with the one behind the first 0) (there is another script for right answers too, having the same problem )
using UnityEngine;
using System.Collections;

public class scorno : MonoBehaviour {
	//var outher = Collider
    
	
	float playerwrong = 0;

	void OnTriggerEnter( Collider no){
				playerwrong += 1;
		}
	// Update is called once per frame
	void Update () 
	{

	}

	//Method to increase score though other scripts:
	//Like collectibles, etc.
		public void Increasewrong(int amount)
	{
		playerwrong += amount;
	}
	
	void OnDisable()
	{
		//Look to store somewhere else. Like a packet to persist with dont destroy on load.
		PlayerPrefs.SetInt ("Wrong :(", (int)(playerwrong*100));
	}
	
	void OnGUI()
	{
		GUI.Label (new Rect (10, -5, 100, 30), "WRONG :(" + (int)(playerwrong * 100));
	}
}

`

public class scorno : MonoBehaviour
{

    //change the float to an int
    int playerwrong;

    void Start()
    {
       //if you want to set the value to the previous value when the script runs, if not omit this 
       playerwrong = PlayerPrefs.GetInt("Wrong");
    } 

    void OnTriggerEnter( Collider no)
    {
       playerwrong += 1;
    }

    void Update () 
    {
 
    }
 
    public void Increasewrong(int amount)
    {
       playerwrong += amount;
    }
 
    void OnDisable()
    {
       //change this so that the SetInt variable is properly called
       PlayerPrefs.SetInt("Wrong", playerwrong * 100);
    }
 
    void OnGUI()
    {
       GUI.Label (new Rect (10, -5, 100, 30), "WRONG: " + playerwrong * 100);
    }
}