The display bug is like this Screenshot by Lightshot
void Update ()
{
score.text = "Score: " + GameController.data.score.ToString("D5"); //force timervariable to be an integer
}
The display bug is like this Screenshot by Lightshot
void Update ()
{
score.text = "Score: " + GameController.data.score.ToString("D5"); //force timervariable to be an integer
}
The problem was due to Viewport Rect in the Main Camera being unproportional. The ratio of W:H must always be 1:1