I’m racking my brains at this and I am guessing I am over looking the simple solution. Searching for answers and haven’t found one that works with what i am trying to do.
I have a score counter, it is using UI.Images for each number. Tried different methods which all turned into errors for me.
I have a Index of 0-9 sprites, and 6 “sections” that need to change.

Basically, if the score is 980345, it needs to display from 0 to 5 in the sections.

scoreUIImage0.sprite = ui_Numbers[playerman.playerScore % 10];
Using that script will make the “0” slot work. But breaks for the rest of the slots. I am probably not using it correctly