How would one go about setting up a scoring mechanism or a timer for the 3D Lerpz tutorial? I have finally finished the tutorial and would like to add in a score or a timer with a cut off to game over.
If the gameplay time coincides with the start of a scene/level, you can use Time.timeSinceLevelLoad to get the elapsed time for the current scene. It is then just a matter of checking in the Update function to see if the elapsed time is greater than the time allowed for the level. You can use the GUI functions to display the time onscreen.