Scrawkblog's Unity compute shader for fluid dynamics

Scrawkblog used to have Unity compute shaders for both 2d and 3D fluid dynamics; but the entire site seems to have been replaced (it just gives me random pages for unrelated topics). Archive.org doesn’t seem to have it saved. Does anyone have the code or know where I can find it?

Here’s the original URL: http://scrawkblog.com/2014/01/09/gpu-gems-to-unity-3d-fluid-simulation/

That blog was taken down by the owner. See this post in the Ceto forum thread.

https://forum.unity3d.com/threads/ceto-scrawks-ocean.323545/page-33#post-2679175

I know this is super old, but you can find their projects and notes here on GitHub…

https://github.com/Scrawk/GPU-GEMS-2D-Fluid-Simulation

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