Hello,
How can I create a Distortion effect around the screen with some shards of glass having a bigger offset then others?
Hello,
How can I create a Distortion effect around the screen with some shards of glass having a bigger offset then others?
I don’t know which version of Unity or which pipeline, but I found this channel useful with scriptable pipelines. You can do it as a post processing effect with shader graph (but I don’t think can do it as a sheet of broken glass in the lens in the scene, which you could do in the past due to a “grab buffer” or something).
if that helps, there’s also some very nice samples in latest HDRP showing how to use Full Screen Shader Graph Master Node
The Full Screen Shader Graph seems to cause crashes in 2023.1. Is there a workaround without shaders that is not performance heavy? i.e. 5 cameras.
I think there is a regression around shaders compilation in general in 23.1.
Full screen Shader Graph is also already available in 22.2.