Screen.cutouts before Unity 2019?

Hi, I’m using unity 2017 LTS and I’d like to know if there’s any plan to back-port Screen.cutouts feature into 2017 LTS.

…And one more question, which seems like more related to android os than unity :

For now, I made an android native plugin to support cutouts and faced a problem -
I tested out DisplayCutout.getBoundingRects() method but it seems like it needs delayed invocation after OnCreate(), which means I cannot retrieve cutout rects on Unity Start() or Awake().

But unity seems like OK to retrieve bounding rects value on either Start() and Awake(). Are there any advice to mock this feature by myself? I’ve implemented cutout rects feature using decorView.addOnAttachStateChangeListener() to initialize and retrieve cutout rects but in this way I cannot read cutouts on Unity’s Start() or Awake() method.
Thanks!

Screen.cutouts is not going to be backported to 2017 LTS.

You can use decorView.setOnApplyWindowInsetsListener to intercept cutout rect changes. Maybe this will help: GitHub - Unity-Technologies/UnityAndroidNotchSupport: Support for Android Notch (Cutout) in Unity 2017.4 and earlier