Screen.dpi not useful on mobile if not running at native resolution

It would be useful if there were a version of Screen.dpi that returned the current effective DPI of the game (or just reliable physical dimensions)

We’re adapting our mobile inputs based on device screen size, and using Screen.width / Screen.dpi gives misleading results if you specify a target DPI in the build settings. We’ve ended up having to launch in native resolution and then apply our own Screen.SetResolution after determining the device size.