Hey everybody,
When I create a desktop build (Mac, Ventura 13.4, 2022.3.8f1) of my Unity scene, the window has this glitchy effect all over until it is resized, then the window looks as it should. I do not have this issue in Play mode inside of Unity, only in the builds.
Any ideas would be greatly appreciated, apologies if the solution is incredibly obvious, I’m a beginner!
Thank you.
Perhaps related to tofu fonts?
tofu fonts and / or blank buttons:
I read recently this can be fixed by specifying OpenGLCore in the preferences, as follows:
Probably found a solution.
MacBook Pro 2019, MacOS Venture 13.0 - Unity 2020.3.41f1
Go in Project Settings > Player and expand the Other Settings tab (Desktop tab). Check off the Auto Graphic API for MacOS and add the OpenGLCore.
[8549690--1143023--upload_2022-10-30_10-43-0.png]
After the editor restart, every thing should be resolved.
[8549690--1143026--upload_2022-10-30_10-43-8.png]
Sorry, I'm japanese so my English may be strange for you.....
I would like to ask a question as I could not find a solution no matter how much I looked for one on the internet...
In unity 2020.3.36, when I launch the package manager or shader graph, it looks like the attached image ....
I have tried creating a new project and opening it, downloading unity itself again, and starting up the PC again, but nothing has cured the problem.....
I would like to know if anyone has a solution to thi…
Thank you for your reply, unfortunately though ‘OpenGL is not supported on Apple Silicon chips.’ So the issue still persists.