Screen glitches on app build until window resized - Beginner

Hey everybody,

When I create a desktop build (Mac, Ventura 13.4, 2022.3.8f1) of my Unity scene, the window has this glitchy effect all over until it is resized, then the window looks as it should. I do not have this issue in Play mode inside of Unity, only in the builds.

Any ideas would be greatly appreciated, apologies if the solution is incredibly obvious, I’m a beginner!

Thank you.

Perhaps related to tofu fonts?

tofu fonts and / or blank buttons:

I read recently this can be fixed by specifying OpenGLCore in the preferences, as follows:

Thank you for your reply, unfortunately though ‘OpenGL is not supported on Apple Silicon chips.’ So the issue still persists.