The rest of the game (audio, scripting and all) runs normally, t’s just the image freezes until I look away or the decals (in this case, blood) fades. The decals themselves don’t seem to affect performance: I can be having 80+fps in a build, with lots of decals in screen but once it reaches that “treshold” it starts to suddenly freeze.
What can be causing this? Also What is the XR error about? I don’t have anything related to XR enabled.
This issue happened in Release, Beta and Alpha (tested in all versions of Unity)
EDIT: I FOUND THE CULPRIT!
Disabling “affect transparent” solves this. What could cause it then? Is there any way to allow decals that affect transparency?