Hello I’m currently trying to export my game. The game runs perfect on my father’s surface pro. However when I try to open the game on my computer a portion of the camera is cut off. If I change the resolution settings on the launcher when starting the game the game runs fine.
However I want to try to learn from this issue not just take the easy way around it. Anyone have any ideas why this is occurring? I have pictures from my version of the game on my computer, my player preferences settings and my camera i’m currently using.
The two computers you ran the game on have different aspect ratios, which is the ratio of how wide vs how tall your screen resolution is. For wider screens, in-game cameras must show more of their surroundings (you can’t just “stretch” the image to fit the screen).
Check the upper left of the game view in Unity. If it’s “Free Aspect”, you can resize the game window to see how the screen will look with different sized computer monitors. You can also select the “Free Aspect” dropdown to set a specific resolution to see how your game will look on a screen of that size.
You can enable/disable aspect ratios in your player settings if some screen sizes make your game look bad. Most people play computer and console games with a 16:9 aspect ratio. The most common gaming resolution is 1920x1080.