Hi everyone,
I’ve been receiving reports that my game is completely glitched on some macbooks (the through-line seems to be ones with the M1 chip). Has anyone encountered something like this before? Do you have any suggestions what might be going wrong here?
- I’m using 90% standard URP shaders with only one shader-graph shader.
- Unity 2021.2.9f1
- It works fine on my old 2015 MacBook Air .
I’m a little bit stumpted as to where to even start looking for the problem.
Thanks
You have an old unity version, maybe from before there was proper M1 support. Please update to the latest 2021.3 LTS (the apple silicone version for your m1 mac) and see if that fixes it.
Ah, thanks. I didn’t realize M1 support was so recent. I’ll update to the latest LTS and see if that helps.
1 Like
It should already work, but was a bit buggy at the start
If it still happens in 2021.3.11 I suggest making a bug report
I got everything upgraded and tested, and I can confirm that it’s all fixed now. Thanks for pointing me in the right direction!
1 Like