Screen orientation ( ipad )

Hi I have a question:

I need my project turn in ipad (correct screen orientation)
when the device turn too.

In other words:
When the user turns the device, the display also must have the correct position required by apple.

how can I do that in unity please ?

thanks.

This will do the trick, though if you don’t use OpenFeint you’ll need to comment out that line.

public void Update ()
{
	
	if (!setOF)
	{
		OpenFeint.SetDashboardOrientation(Input.deviceOrientation);
		setOF = true;
	}
	
	if( Input.deviceOrientation !=  lastOrientation )
	{
		OpenFeint.SetDashboardOrientation(Input.deviceOrientation);
		
		if( Input.deviceOrientation == DeviceOrientation.LandscapeLeft)
		{
			
			iPhoneSettings.screenOrientation = iPhoneScreenOrientation.LandscapeLeft;
			lastOrientation = Input.deviceOrientation;
		}
		else if( Input.deviceOrientation == DeviceOrientation.LandscapeRight)
		{
			
			iPhoneSettings.screenOrientation = iPhoneScreenOrientation.LandscapeRight;
			lastOrientation = Input.deviceOrientation;
		}
			
	}

}