Screen Pixilating and i dont know why

basicly in the scene view everything apears fine but in the actual game its pixilated and idk why (ik i spelt that wrong) here are the images


on the left is gameview and on the right is scene. the tree isnt pixilated in the scene view but it is in the game.

my scene consists of a background (which also gets pixilated)
a tree sprite
a camera
and i have it set up with URP however this was happening before URP
both the image files are PSD’s whats going on

You’ve zoomed in on the Game view. Mouse wheel scrolling in the game view zooms in on the image, which is also why there are scroll bars on the game view. There’s a “Scale” slider at the top of the game view you need to set back to 1.0. And then if you want the game view to be zoomed in more normally you need to change your main camera’s settings.

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i have it two times zoomed in yes but that shouldnt effect the pixel size that much ontop of that i even tried making all the gameobject bigger and no luck (nvm i figured it out. my render resoloution was set to 200x200)

i honestly quite like the effect and i would like to know how to replicate it since i am very bad at pixel art but good at regular art and i like pixel games

Have your camera render to a render texture that is 200x200 with filtering set to “point”. Create a material for the render texture and put it on a quad. Have a second camera pointed to that quad to render just the quad as your output to the monitor. Then you can get that nasty 200x200 resolution regardless of what resolution your game is actually running at.

You probably want to put the quad and the second camera on their own special layer, by the way.

oh awesome thanks :stuck_out_tongue: