Screen position out of view frustum error, cannot solve?

I’m getting an error with my zooming script, here is what my console says: Screen position out of view frustum (screen pos 686.000000, 360.000000) (Camera rect 0 0 1375 679) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)

Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1375 679)

Screen position out of view frustum (screen pos 1375.000000, 0.000000, 1000.000000) (Camera rect 0 0 1375 679)

So I have a zoom script, here it is:

(Javascript)

  private var baseFOV : float;
  public var speedIn : float; 
 public var speedOut : float;
  public var newFOV :float;
 
  function Start () {
      baseFOV = Camera.main.fieldOfView;
  }
         
  function Update () {
      if (Input.GetMouseButton(1))
      {
          Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView,newFOV,Time.deltaTime*speedIn);  
          Time.timeScale = 0.4f;
          Time.fixedDeltaTime = 0.02f * Time.timeScale;
      }
        
      else {
          Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView,baseFOV,Time.deltaTime*speedOut); 
          Time.timeScale = 1;
          Time.fixedDeltaTime = 0.02f * Time.timeScale;
          
      }
  }

I’m using the FPS Controller too btw, this is an aim script. It slows the game while it is zoomed, one thing I noticed is that if I spam “P” (which is my pause aka Time.timeScale = 0;), then the screen goes white besides my pause splash screen and the error comes. I’ve tried resetting the scene thing and all those things, it isnt a bug I dont think, Im pretty sure it is a real error and if anyone has any info or help please provide it, thank you!

P.S. Here is my pause script if that is needed: (C#)

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityStandardAssets.Characters.FirstPerson;
  
  public class PauseGame : MonoBehaviour
  {
      
      private FirstPersonController myControl;
      public GameObject m9;
      public GameObject PauseThing;
      public GameObject music;
      private bool onoff;
  
  
  
  
  
  
      private void Awake()
      {
          myControl = GameObject.Find("FPSController").GetComponent<FirstPersonController>();
      }
  
      
  
      void Start()
      {
          PauseThing.SetActive(false);
  
      }
  
      void Update()
      {
          PauseTheGame();
      }
  
      
  
  
      void PauseTheGame()
      {
          if (Input.GetKeyDown("p"))
          {
              onoff = !onoff;
  
              if (onoff)
              {
                  Time.timeScale = 0;
                  myControl.m_MouseLook.XSensitivity = 0;
                  myControl.m_MouseLook.YSensitivity = 0;
                  m9.SetActive(false);
                  music.SetActive(false);
                  PauseThing.SetActive(true);
     
  
  
  
              }
  
              else
              {
                  Time.timeScale = 1;
                  myControl.m_MouseLook.XSensitivity = 2;
                  myControl.m_MouseLook.YSensitivity = 2;
                  m9.SetActive(true);
                  music.SetActive(true);
                  PauseThing.SetActive(false);
  
  
              }
          }
          if (Input.GetKey(KeyCode.Escape))
          {
              Time.timeScale = 1;
              myControl.m_MouseLook.XSensitivity = 2;
              myControl.m_MouseLook.YSensitivity = 2;
              m9.SetActive(true);
              music.SetActive(true);
              PauseThing.SetActive(false);
              
  
  
          }
  
          
  
  
        
          }
  
      
  
      
  
  }

Maybe you can continue to play your game even when the error exists. Just click on the Error Pause on the console tab.