Is the new UI system compatible with screen readers? This is a vital feature for gamers with e.g. visual impairments (both in-game as well as in the editor)
Best regards,
Thomas Westin
co-chair IGDA Game Accessibility SIG
Is the new UI system compatible with screen readers? This is a vital feature for gamers with e.g. visual impairments (both in-game as well as in the editor)
Best regards,
Thomas Westin
co-chair IGDA Game Accessibility SIG
I know this thread is old, but I thought it is worth posting, since everybody with the same question will probably end up here thanks to Google - it’s how I ended up here too.
For the past year I worked on a plugin that recreates screen reader functionality for Unity UI. It works like VoiceOver and TalkBack, and uses the native VoiceOver speech for text-to-speech output. It’s already supporting iOS and Android and I’m now focusing on making it work on Windows with the most common screen readers as well.
It just got approved by Unity last night: