Hi,
I’m testing a mobile game. When i open the profiler to see fps counts in current game session, values are different then i intended.
V-sync Count : Don’t Sync
FPS limititation : 60 FPS
I’m using first time Unity profiler. I thought i’ll see maximum 60 FPS in the profiler but it’s showing more than i thought. Sometimes it’s peaking the FPS counts while i’m playing the game.
In the main case, i’m testing this game different phone models ;
A21s : 60 FPS everything is normal in the screen what i see.
iPhone 12 : Same as A21s
Note 20 Ultra : This is device has 2 different screen refresh rate. When i’m using 120Hz mode, some frames are skipping and it’s looks like cutted a movie scene.
@60FPS it’s feel like 30 FPS.
At the same time, devices GPUs are heating over. (A21s is normal, not heating up).
Now, my question is :
- Did i miss something about the fps limitation?
- Do my profiler showing the correct values?
- Could you share any article about as answer?