For some reason the resolutions offered to me when i do build and run are all rotated. It’s a little confusing as i’m building for PC desktop stand alone and there should not be any rotation on that device. But i cannot get the normal (not rotated) resolutions. Any help to reset this would be appreciated.
Ok so i worked this out … my monitors are both in was portrait mode so Unity seems to default to rotated playback resolution. Is it possible to stop this happening? Just because i’m developing on a monitor in portrait mode doesn’t necessarily mean i want playback to be rotated also. E.g. If i want the build to run in 1280x1024
trying to figure out the same thing, it’s really annoying… it is possible to use the -screen-width and -screen-height command line options though, but still, annoying!