Screen.safeArea- How to make it work for Unity as Android library?

I’m trying to use screen.safeArea for moving my UI depending on Android device cutouts.

It works perfectly for Android app, but if you embed Unity as a library in the Android app, this safeArea seems to be equal to the screen area. Is there a way to find a safeArea when using Unity as a library with “RenderOutsideSafeArea” option On?

Thank you!!

Hi @andreyib , I experience the same issue. Did you find any solution to it?