I’ve been developing a game for android, and have come across a issue with screen and assets looking too saturated. I’ve read somewhere that turning on the 32 bit display buffer option can fix this, but that hasn’t seemed to have solved the issue, the only thing i can see that potentially fixes it which is out of reach (confirmed on a samsung galaxy s3) is to change the screen settings in the mobile phone to “Natural”.
Has anyone else come across this issue? or possibly have a solution to it? Any help would be much appreciated!
I think it’s just the OLED display. We have not released our game on Android but I have it running on my Galaxy s2. The colors are a lot more saturated when compared with the iPhone which is just not able to produce those colors.
Haha yeah i figured theres nothing that can be done since i have only seen it occur on the samsung devices but never on my older androids assuming only hardware issues. haha that okay then its not a big problem anyhow, thanks for your responses ! good to note for the future i guess haha