Screen Space - Camera vs. Overlay (in URP)

Hey!

Our Team is using URP, and we are building a UI-Based app.
It’s a headache to keep track of cameras and adding/ removing them to the URP camera stack and keep them in order.

So my question is: Is there a reason to even use Screen Space - Camera? Which benefits and drawbacks does it yield? The only thing I know is, that post processing won’t work on screen space overlay.

Hope to get some tips on this one =)

From what I’ve noticed; Screen Space - Overlay does not get post processing while Screen Space - Camera does.