Screenspace cascaded shadow map support is disabled in graphics settings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
On play scene doesn’t even enter game mode, very odd.
What would cause such issues ? Using latest 2019.2.16f1
thx
Screenspace cascaded shadow map support is disabled in graphics settings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
On play scene doesn’t even enter game mode, very odd.
What would cause such issues ? Using latest 2019.2.16f1
thx
Did you take a look at the graphics settings?
if you mean under project settings,yes ,I see nothing out of place, as noted I’ve never seen this issue before, and I’ve not changed any graphics settings that I recall. Last time I ran game I didn’t get this errors .
There are “Cascaded Shadows” in the Graphics Settings. Are you sure nothing you use in your project didn’t disable them?
OK I fixed that part, weird, I think 3dgamekit altered something as I know I didn’t, worked fine yesterday, had to get rid of 3dgamekit was Ellen wouldn’t stop falling through terrain, so I fixed that,but she wouldn’t move around, got tired of fighting with it as clearly ellen is meant for 'plane’s not terrains ,SO
Now fixing that, I get :
The referenced script (Unknown) on this Behaviour is missing! &
The referenced script on this Behaviour (Game Object ‘Plane (1)’) is missing!
Player starts on terrain, then reeeeally fast as lighting, falls through OR goes somewhere,never seen anything like it , my luck!
I can make a new thread if you’d rather but seems silly at this juncture , since you’re already here.
1st one- no idea what its getting at, its not giving me much info to go on,and 2nd one, I do have a plane in the game, two actually but only getting error from one,I wanted to make a few small bodies of water, but docs seem to indicate I can’t without buying non free engine…sucks but that’s life IF true.
So there it is,all working fine until I tried to use 3dgamekit, bc Nothing I was trying, learning how to code a lot better in the process, worked to get just a simple 3rd person char running around to ‘test’ my levels. There is invector but his free package is causing my terrain to flicker( trying to see if its me, not him not sure yet) , so until he has time, I’m out of ideas. No character I’ve found Or gone through tuts(mostly utube) ,no matter how close I’ve gotten, get me to the finish line,and I’ve tried a ton.
why can’t unity just give us one, simple whatever I don’t care, out of the box like ue4 does. Oh well,different strokes I guess…
Anyway so ya , need help, that’s where I’m at this juncture, appreciate any help/tips.
Thx