Hi,
Here is a short preview of my custom GPU accelerated Particle System (Katana), rendering some fluid particles.
Here is a back stage video:
You could find more about Katana Particle System on my blog, right here.
Thanks for watching and don’t hesitate to drop some critics/comments.
Q.
4 Likes
Well that looks really nice!
Just wondering how the performance is 
Not so bad without optimization.
Something like 150-160fps on GTX 590, 100.000 particles, 7 Screen Space passes + Full screen 1080p recording.
On a GTX 970, it is like hell.
Curious to test it on my coming 980 Ti for xmas 
A more accurate video will be published soon… I need to prepare a good looking demo scene first.
But without Water Effect, my particle system is running quite fast. Much more faster than Shuriken.
You can handle millions of particles with a decent framerate and they can collide and interact with Unity Colliders (and physical materials soon).
More about Katana Particle System:
You can check how powerful it is here:
1 Like
This looks very cool.
Nice blog also.
Thanks for the resource.
The project is dead or still in development?