On this page of Unity Documentation, there’s this line:
I’ve searched all around the web and didn’t find anything from the Dark Unity project. Problem is that the shader has been made by Unity guys and they didn’t share it with the community. Does anybody know how to handle ScreenPos to make Screen Space Local Reflection? I know how to do refraction using a Grab Pass, but nothing about reflection…
I know that some shaders on the asset store actually do this, but for whoever wants to develop their own things for their specific needs, I think it would be great to have at least a snippet of code as an example.
You could look at how they did it in the CryEngine. There are some slides available from a lecture about some rendering tricks they applied, like Screen Space Reflection. It’s very compact though, so having the actual shader used by that Unity demo might be more convenient.