Screen Space Size node causes particle to disappear

I am trying to use the screen space size node, but as soon as I add it, the particle disappears. The outline in the scene view still displays, and it seems that the scaling is working, but the rendering breaks for some reason.

This is happening across multiple shaders (even a simple shader that just outputs a constant color).

The first image is with the screen space size disabled, and the second image has it enabled. What could be causing this to happen?

It looks like when I remove the shader completely and set it to None, the particle shows up, but as soon as I use a shader, the particle disappears.

Even using this simple shader that only outputs a single color, the particle stops showing up.

Hello!
Are you using version 2022.3 ? There is a known issue in this version when using the “Screen Space Size” block and assigning a Shader Graph to an output.
The fix is currently being worked on, I’ll let you know when the fix land, and in which patch release :slight_smile:

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I am on Unity 2021.3.19f1 right now. Was the bug present in this version as well?

Also, is there a tracker where I can see the status of the bug?