Hi.
Dont have to read the text in bold ,just helps u understand a lil bit what’s going on:
I’m trying to make a split screen view for phone vr googles.I don’t have gyroscope integrated into the phone so I cant use unity vr mode when i port the game for android (because it doesn’t have a gryo, ofc).
So no gyro, no ability to control the camera view with head movements , like with the vr googles set on head ,move head to the right ,camera view moves to the right , move head left-> camera view moves left.
But i can make up for this by binding the controls that were to be “controlled” by the gyro into a game controller buttons …so i can control the phone game character by game controller ( so evertything from movements to view, latter one via joystick or something …i’ll decide…
Ok so now the problem. I try to simulate a split screen for the phone. I’ve created a environment, put in it a RigidBodyFPSController and duplicated it’s camera so it has Camera1 n Camera2. Camera1 Viewport Rect has the next values : X0.5 Y0 W0.5 H1 ,Camera 2: X0 Y0 W0.5 H1.Now this creates a split screen effect , but there’s a problem, Camera1 cant move on vertical axis (it can move though on horizontal) and Camera2 moves on both (vertical + hori),no problem… How can i make Camera1 move on vertical axis as well ?
Also added an image to make it more intuitive to understand.