Good Day
I have a FPS view in my scene and when I look around with my mouse, the objects seem to be teared. I tested the frame rate and it stays at a constant 60, so it is not performance related.
Could there be any explanation for this?
I use the newest version of unity (3.40f5) and use it on a iMac, tested it as well on a Macbook Pro and have the same issue.
(I set in Edit->Project Settings → Quality the VSync Count to Every VBlank, is there another setting against screen tearing?)
Has anyone else the same problem?
I got it when I built the game in Windows 10 :( Any ideas?
– VrTechExStill relevant as of 2017 on a relatively recent MBP 15 inch model. Tearing in the game window in the editor but not a problem in the built game. (Unity 5.6.1f1, OS X 10.11.5)
– icodealot