In the Unity Editor, using Screen.width & Screen.height I get values of 1334 & 750 when I set the game screen to iPhone 6 size.
However, when I do a build and install, the debug log from Xcode shows I’m getting:
Screen.width = 1331 Screen.height = 750 for iPhone 6.
Might help others figure out when checking if screen.width == 1134 is returning errors.
povilas
2
Hello,
Could you please file a bug report with a reproduction project and reproduction steps and post the bug number here?
Can you post the steps here also to test
I maybe getting some similar issues on Ipad Air but cannot confirm yet.
Just create a script with a Debug.Log(Screen.width) call in its update fn, add it to the default camera in the scene, and hit build. 
1 Like
coshea
5
I am seeing this issue too.
This post on Corona has suggested the app is in zoomed mode on iPhone 6
http://forums.coronalabs.com/topic/51066-screenshots-and-new-iphone-size-compatibility/?p=267890
coshea
6