Screen.width & Screen.height value is reversed on iOS 7

My game is running landscape orientation.
The values Screen.width and Screen.height are reversed on iOS 7 on Unity 5.1.2f1
Debug.Log("Screen Width " + Screen.width + " Height " + Screen.height);

iOS 7 or 7.1
Screen Width 640 Height 1136

Correct iOS 8.1
Screen Width 1136 Height 640

Hey,

I couldn’t reproduce this with 5.1.2f1 or 5.1.2p1, on which device(s) do you get this?