Using Unity iPhone advanced 1.5 here. My project is based on the accelerometer wherein the user doesn’t have to touch the screen for a period of time.
To stop the screen from going dim I am using iPhoneSettings.screenCanDarken = false; in my start function. However, the screen is still going dark after about 30 seconds on the device (2nd Gen IpodTouch and iphone 3gs).
Is the start function the right place? Am I missing something else?