Hi, i’m trying to use “Physics.Raycast” in an orthographic view game but it doesn’t detect the “position” of the mouse.
Someone know a way to make it works?
the Player Object have a box collider and it’s on .z = 0, position.
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit)) {
if (hit.collider.gameObject.tag == "Player" ){
print("hit");
//it doesn't work
}
}