Once again I found my solution.
Its actualy quite easy. First you need 3 cameras (or the amount of screens you have) and a script.
While browsing the web I found a script called GUI_adjust that allows you to put 3 camera in one display.
var player1_cam : Camera;
var player2_cam : Camera;
var player3_cam : Camera;
private var fullScr : boolean = false;
private var toggleBool = true;
private var detailSlider : float = 80.0;
private var fogSlider : float;
private var fogScale : float = 0.0005;
function Start () {
Terrain.activeTerrain.detailObjectDistance = 40;
QualitySettings.softVegetation = false;
detailSlider = 80.0;
fogSlider = 20.0;
fullScr = true;
ScreenSetup(1);
}
function OnGUI(){
GUI.BeginGroup( new Rect (10,Screen.height-400, 800,400) );
toggleBool = GUI.Toggle (Rect (0, 25, 200, 30), toggleBool, "SoftVegetation : " + toggleBool);
GUI.Label (Rect (0, 50, 100, 20), "Detail Distance : " + detailSlider);
detailSlider = GUI.HorizontalSlider (Rect (0, 70, 200, 30), detailSlider, 0.0, 250.0);
var fogString : String = "Fog Distance : " + (fogSlider*fogScale);
GUI.Label (Rect (0, 90, 100, 20), fogString );
fogSlider = GUI.HorizontalSlider (Rect (0, 110, 200, 30), fogSlider, 0.0, 100.0);
if (GUI.Button (Rect (0,140,30,20), "1")) { ScreenSetup(1); }
if (GUI.Button (Rect (50,140,30,20), "2")) { ScreenSetup(2); }
if (GUI.Button (Rect (100,140,30,20), "3")) { ScreenSetup(3); }
fullScr = GUI.Toggle (Rect (0, 160, 200, 30), fullScr, "FullScreen : " + fullScr);
GUI.EndGroup ();
}
function Update(){
Terrain.activeTerrain.detailObjectDistance = detailSlider;
QualitySettings.softVegetation = toggleBool;
fogStuff._fogDensity = fogSlider*fogScale;
}
function ScreenSetup (players : int) {
if(players==1){
player1_cam.enabled = true;
player2_cam.enabled = false;
player3_cam.enabled = false;
if(fullScr){
player1_cam.pixelRect = Rect(0,0,Screen.width,Screen.height);
}
if(!fullScr){
player1_cam.pixelRect = Rect(0,0,Screen.width/3,Screen.height);
}
}
if(players==2){
player1_cam.enabled = true;
player2_cam.enabled = true;
player3_cam.enabled = false;
if(fullScr){
player1_cam.pixelRect = Rect( 0, 0, Screen.width/2, Screen.height);
player2_cam.pixelRect = Rect( Screen.width/2, 0, Screen.width/2, Screen.height);
}
if(!fullScr){
player1_cam.pixelRect = Rect( 0,0, Screen.width/3, Screen.height );
player2_cam.pixelRect = Rect( Screen.width/3, 0, Screen.width/3, Screen.height );
}
}
if(players==3){
player1_cam.enabled = true;
player2_cam.enabled = true;
player3_cam.enabled = true;
player1_cam.pixelRect = Rect( 0, 0, Screen.width/3, Screen.height);
player2_cam.pixelRect = Rect( Screen.width/3, 0, Screen.width/3, Screen.height );
player3_cam.pixelRect = Rect( (Screen.width/3)*2, 0, Screen.width/3, Screen.height );
}
}
It has the part where you get the 3 screens in one display and a couple more thing wich I didint use (you can clean the script if you whant to)
Then you have to change the ‘‘ScreenSetup(1)’’ to ‘‘ScreenSetup(3)’’ in order to change the default number of screens showed from 1 to 3.
After that, in your cameras, you make sure the FoV is at 30, and you can input the rest as you like.
The last part is the tricky one, you have to set the rotation of your main camera left and right so that they act as if it was all one screen. But remember that there is a gap due to the edge of your screens. Keep that in mind.
So thats my solutions for the multiple displays, if you have eny other Idea id be really happy to test them, I have the gear.
Tough all that im still looking for a solution at my second screen problem.